Video games use the cloud more than you might think

In recent months, major companies such as Xbox have introduced their latest developments in the use of the cloud for gaming, but now it is also a tool for development.

The cloud is everywhere. Businesses, governments and users are increasingly aware of the benefits of using this technological service provided by companies such as Microsoft, Google and Amazon.

According to a Statista report, during the first quarter of 2022, AWS controlled 33% of the entire cloud market worldwide, followed by Microsoft Azure with 21% of the market, and Google Cloud with an 8% market share. Together, these three cloud providers account for 62% of total spending in the first quarter of 2022, as organizations use their services for data analytics, cloud-native development, application migration, and other services.

Among the companies that have seen the most growth in their use are video game companies. AWS has presented a new agreement that will help them develop 3D models in conjunction with Epic Games and its Reality Scan service.

“RealityScan, which produced tens of thousands of finished models and processed millions of photos during its limited beta, uses AWS to process image data in real time and provide creators with a preview of their creations,” AWS noted at re:Invent.

 

Nathan Thomas, Vice President of Unreal Engine at Epic Games, joined Amazon CTO Werner Vogels for a keynote address.

“AWS gives us the flexibility to build tools that give all developers the scale and high-performance power needed to create photorealistic experiences that blend imagination and real life,” said Thomas.

This means that video game development will be easier to do and studios will be able to test the modeling of characters, landscapes and scenes.

Video game development and testing by developers help thousands of games reach the Xbox and PlayStation stores, companies that have also sought to strengthen their cloud computing services and rely on cloud companies.

In an interview with AWS Vice President of Technology Bill Vass, the scope of this type of tool for various sectors, such as smart cities, entertainment, manufacturing and even civil protection, was discussed in depth.

“The use of digital twins in scenario modeling is becoming more common and their scope is driving the growth of trends such as the metaverse,” Vass said.

 

Although one of the biggest challenges that exists today is the evangelization of this type of tools, Vass points out that the alliances they have with Epic Games help them spread their use in more sectors and that it is not only thought that they can be used for manufacturing.

Zoe Kelly

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